Value for money in the games industry has been in the spotlight recently. Wading into the debate this week was Adrian Chmielarz, former creative director at People Can Fly, the studio behind the critically acclaimed, though undersold, Bulletstorm.
He thinks that charging “$60 for a game is a little insane” and said that developers are obliged to pad things out with filler to justify the prices. He argued that lowering development costs and making games just as long as they need to be would be better for everyone.
This made me wonder how much longer games are now than they used to be. With bigger worlds cropping up all the time, it can be possible to spend months in some games without discovering everything. Continue reading