Value for money in the games industry has been in the spotlight recently. Wading into the debate this week was Adrian Chmielarz, former creative director at People Can Fly, the studio behind the critically acclaimed, though undersold, Bulletstorm.
He thinks that charging “$60 for a game is a little insane” and said that developers are obliged to pad things out with filler to justify the prices. He argued that lowering development costs and making games just as long as they need to be would be better for everyone.
This made me wonder how much longer games are now than they used to be. With bigger worlds cropping up all the time, it can be possible to spend months in some games without discovering everything. Continue reading →
Posted in Data
- Tagged Adrian Chmielarz, Atari, ddj, HowLongToBeat, NES, Nintendo, PlayStation, scraping, Sega, video games, Xbox
Back in October I explained how badly my first attempt at data journalism went.
I said that I wanted to look back on this later and explain what I should have done. Continue reading →
Video games depreciate at an alarming rate.
If you’re willing to wait just a few months for pre-owned copies, you can pick them up for a fraction of their initial £40 or £50 price tag.
But downloadable versions of games and their downloadable content don’t seem to depreciate at nearly the same rate, meaning that getting the extra content can often mean spending much more than you paid for the main game.
I’ve had a look at how the pre-owned prices compare to the digital ones, as well as how they compare with the DLC. Continue reading →
During last week’s data session, John let us loose in the wonderful world of Tableau, which lets you create impressive looking things without too much trouble.
I was so inspired by the experience that I decided to have a go with a dataset I’ve not looked at before. Continue reading →
As I begin this module, my experience with data journalism is extremely basic. I’ve often used data within reports to find interesting facts and stories, but I’ve yet to delve much deeper into the possibilities than that. Continue reading →